The. Complete. Book of. Humanoids by Bill Slavicsek. AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK. Advagced. Dungeonsč?)ragons nd Е i C). Player's Handbook 2 tiOП Rules Supplement. The. Complete Book of. Humanoids by Bill Slavicsek. paidestparpoisun.tk - Download as PDF File .pdf), Text File .txt) or read online.
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PHBR10 The Complete Book of Humanoids (2e) - Look out, adventurers, they're here! This handbook Watermarked PDF. $ $ TSR Trading Cards - Card Factory paidestparpoisun.tk, , MB PHBR10 - The Complete Book of paidestparpoisun.tk, The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced .. Print/export. Create a book · Download as PDF · Printable version.
Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Dragonlance deities Forgotten Realms deities Greyhawk deities. Video games. Treasure of Tarmin. Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance II.
Dark Sun: Shattered Lands Dark Sun: Wake of the Ravager Dark Sun Online: Crimson Sands. Strahd's Possession Ravenloft: Warriors of Ravenloft. Slayer DeathKeep Al-Qadim: The Genie's Curse Birthright: The Gorgon's Alliance Planescape: Instead, I believe I am I am all these things and none of them. I am Kulung tryhg to enhance it. I wander the edges of human settlements, drawn I am the Humanoid, and I walk the perimefer of like an insect to the brightly burning torch of civi- humanitys blazing flame.
Like an insect, I cannot turn awayfrom the intense heat. Like an insect, I will be destroyed if I What are Humurolds? I am fascinated, capti- vated, afraid. But the fear flows both ways. Most often, they are under t e control of the Dungeon Master. When player characters encounter clubs and sharp-tipped arrows, t h y also fear me. To them, they usually appear in the role of villain most of them, I am a monster.
I look different. I or opponent. They are the humanoids, mon- sound different. I pray to different gods. Humans sters that have two arms, two hands, at least are quick to show fear toward that which is differ- two legs, and stand generally upright. And what they fear, they often destroy.
From a distance, within the folds of a hooded Why did I leave my tribe? The answer is at once cloak, or obscured by deep shadows, simple and complex. I was not like my tribe mates. I humanoids can be mistaken for humans. Only rejected the practice of catching and keeping slaves. They evil. I even sought out knowledge and scholarly bear the general shape of humanity, but they endeavors while my tribe mates reveled in combat - have startling and often times frightening and conquest. In shwt, I was different, much differ- - differences.
Some are taller or broader than ent, and humanoids are less tolerant of differences the average human. Others are smaller, frailer. Human- I live in humanitys shadow, but I am not a ity is one race,humanoid races are legion.
Sometimes I take Humanoids have their own cultures, soci- eties, morals, values, and attitudes. These vary greatly from the general human experience. They are grand, these humans, ut t h y are also desper- campaign world. The world looks vastly dif- ferent through the cruel eyes of a minotaur or bright center of civilhations w, ately dangerous. And the greatest danger lies in the fir it draws me tozuard its scmlls and books and epic ballads, where the bulging eyes of a bullywug.
It is these dif- ferences that separate the human from the - humanoid and these differences create the its searing heat can consume me.
Perhaps it is bet- greatest challenges and most fun when playing ter in the shadows, for the darkness offers some a humanoid character. Humanoids in Campaigns important parts of ongoing campaigns. But that doesnt mean every player should imme Humanoids have been a major part of the diately roll u p a humanoid PC. Who has not these characters will spoil a good thing. We sent his or her favorite character up against a suggest no more than one humanoid PC be horde of goblins, a dungeon full of hobgoblins used in an adventuring group at any given and bugbears, or an ogre of monstrous propor- time.
If more than one player wants to try his tions? And yet, over the years, the same charac- or her hand at running these unique charac- ter may have received timely help from a flock ters, then they should take turnsbringing their of screeching aarakocra, been guided to safety humanoid PCs into the game. All of this will by a herd of noble centaurs, or have been given be discussed detail later in the book.
Advertisement 14 Pest Controller This is exactly what it sounds like, although you should know this is a class from The Complete Book of Dwarves. They are dwarves that specialize is a bizarre and not-particularly-applicable-to-adventure skill set, namely ridding their underground dwarven stronghold of small pests.
Advertisement 15 Rapid Response Rider These are essentially the Dwarven version of cavalry, which would have been a much better name given the Rapid Response Rider immediately implies they have glowing sirens on their heads.
They usually ride ponies or mules, and the handbook says very few dwarven strongholds even employ them, because even the fictional setting knows this is ludicrous.
Advertisement 16 Ghetto Fighter NO. Another completely insane and needless Dwarf specialty class, which included the following lines in its description:" The Ghetto Fighter never forgets his lowly origins and may harbor resentments against dwarves who are better off.
However, he stays true to his roots, and will try to better the lives of ghetto children. Because mice are small and they are small. Get it? GET IT?! Hell, even a class that specifically stole stuff from mice would be more interesting. Advertisement 19 Mine Rowdy Not an elf, dwarf, gnome or halfling?
Then you might have ended up in The Complete Book of Humanoids, the point where TSR had clearly run out of ideas but was going to churn out as many supplements as they could. Enter the Mine Rowdy, which is a fighter who's specialized in working at mines and beating the prisoners who act up or try to stop working.
That was super-necessary, guys. I really wanted to play a fighter, but I was looking for a way to make sure he was penalized -1 for fighting outside of underground tunnels, so this is perfect! Lost Druids actually sound pretty cool — they're Druids whose elands have been completely destroyed, and they've devoted their lives to getting revenge. So they're formidable warriors, but generally lose their Druid magic in exchange.
Advertisement 21 Pacifist Well, you can't say this Druid class is a Fighter. In fact, they refuse to fight. This isn't actually a bad character concept… for other role-playing games. How a Pacifist Druid ever advances past first level is beyond me.